Monday, February 5, 2024
Lighting Workshop #4
Sunday, January 28, 2024
Sunday, January 21, 2024
Sunday, January 14, 2024
Thursday, November 30, 2023
VR Final Week
For this final pass, the animations changed a lot from their proxy states.
The first rig was only FK, so there were no hip/leg movements and no weight shifting. With the new IK rig, I was able to add those subtle movements to the previous animation states. Also, because of the new rig, I was able to animate transitions between these states.
However, each time the rig evolved, changes needed to be made to the animations to make sure they looked good.
Due to some technical issues, our team changed the Nazgul's clothing. Instead of a cloth simulation, the cloak was modeled directly onto the character. With the clothes added, I needed to go in and adjust the animations to make sure that the cloak was not clipping through the model. There were plenty of challenges with this and it required a lot of successful rig breaking to make it look nice and also look natural.
Thursday, November 16, 2023
Interactive Character Proxy
I also added a couple fixes to the hand animations from last week. The grasp and index curl didn't quite fit around the sword correctly, so I adjusted those in Maya.
Thursday, November 9, 2023
VR Week 03 - Final Hand Pass
This week, I finalized the hand animations. Fortunately, the animations from last week were pretty clean. I made a couple timing adjustments to vary the fingers. I also adjusted some of the weight painting issues that I was noticing in our mesh. Once the new animations were finalized, they were uploaded to perforce.
Lighting Workshop #4
Daylight Even though this is a daylight scene, I still wanted to environment to feel somewhat dark. The colosseum walls are huge and oppress...
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For my project, I really wanted to do a sprite of Marth from Fire Emblem! I'm much more familiar with Maya than Unreal, so this project ...
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For this project, I wanted to do a demon/imp guy. I referenced a couple different styles and interpretations and added my own style.