For the final sprint, I focused on smaller animation fixes and adding secondary animations (finger and facial animation). I had to check back and forth between Maya and Unreal since the model looked so different in both programs. I'm very grateful for the wonderful team I worked with on this project and I'm pretty pleased with our final product.
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Avatar - Final Sprint
For the final sprint, I focused on smaller animation fixes and adding secondary animations (finger and facial animation). I had to check bac...

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For the final sprint, I focused on smaller animation fixes and adding secondary animations (finger and facial animation). I had to check bac...
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Bending References and Videos Avatar Schedule For this first sprint, I started off with doing a ton of research on the different bending s...
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For this sprint, I've been focusing on cleaning up the animation. I did some initial work on the proxy rig. However, I also had to go ba...
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