For this sprint, my focus was on creating the first pass of the first half of the animation (up to the rocks breaking). I started animating the sequence in Maya, did a couple revisions, and then uploaded it into Unreal. I then re-animated the camera in Unreal to match the test camera I created in Maya. For the next sprint, we are going to focus on getting a lighting pass as well as adding the proxy VFX to the scene.
Wednesday, June 19, 2024
Avatar the Last Airbender Project - Spring #3
For this sprint, my focus was on creating the first pass of the first half of the animation (up to the rocks breaking). I started animating the sequence in Maya, did a couple revisions, and then uploaded it into Unreal. I then re-animated the camera in Unreal to match the test camera I created in Maya. For the next sprint, we are going to focus on getting a lighting pass as well as adding the proxy VFX to the scene.
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