This week, my goal was to clean up the hand animations and add a new one as well.
The feedback I received on the previous iteration was that the hands moved too evenly and needed some more irregularity. I went back in and did two things: one, change the the finger timing so that the fingers all raised and lowered at slightly different frames, and two, added a second cycle to the idle. Each idle now has two different up and down cycles within it, to give more variation and be more realistic.
The previous week, the hand mesh had some issues and couldn't be animated in certain positions. Now that the bug was fixed, I was able to go in and adjust some of the finger positioning.
I also added a new character-specific animation, finger-spreading. In our game, we want the player to be able to put the ring on their hand, so we needed an animation that had the fingers spread open a little wider to make room for the ring.
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