For this sprint, my focus was on creating the first pass of the first half of the animation (up to the rocks breaking). I started animating the sequence in Maya, did a couple revisions, and then uploaded it into Unreal. I then re-animated the camera in Unreal to match the test camera I created in Maya. For the next sprint, we are going to focus on getting a lighting pass as well as adding the proxy VFX to the scene.
Wednesday, June 19, 2024
Avatar the Last Airbender Project - Spring #3
For this sprint, my focus was on creating the first pass of the first half of the animation (up to the rocks breaking). I started animating the sequence in Maya, did a couple revisions, and then uploaded it into Unreal. I then re-animated the camera in Unreal to match the test camera I created in Maya. For the next sprint, we are going to focus on getting a lighting pass as well as adding the proxy VFX to the scene.
Wednesday, June 5, 2024
Avatar the Last Airbender Project - Sprint #2
For this sprint, I took the proxy rig that Jacob made and brought it into Maya.
The first thing I did with the rig was a range of motion test. I did a quick animation of Aang doing a hurricane kick. I wanted to test a few things, such as the ability for the rig to rotate 360 and hand contact with the ground. There were a few things about the rig that I wanted to change, such as the shoulder orientation and adding a peel function to the hands. Those things will be added once Jacob reiterates on the rig.
Next I finished placing all the keys for the project, which will make the animation process go a lot smoother. I also started blocking out the camera for the scene, so we will have an easier time figuring out the camera in Unreal.
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