Wednesday, August 30, 2023
Use of Basic Shapes
For the basic shape project, I decided to do Samus from the Metroid series. She was the first Super Smash Bros character I ever played. I tried to keep her silhouette as recognizable as possible, but I did add some spikes to her shoulder armor. I wanted to use some cones for a "sharper" look, while also using lots of spheres and round shapes to reinforce that she's a hero character.
Saturday, August 26, 2023
Simple Block Sprite (2D)
For my project, I really wanted to do a sprite of Marth from Fire Emblem! I'm much more familiar with Maya than Unreal, so this project was a great way to help me get my bearings. I feel a lot more comfortable in Unreal now. And I'm excited to see how future projects develop from Maya into Unreal!
I looked into the cinematics feature a little bit so I could get a quick shot of my sprite. I've linked it below in case anyone wants to take a quick look.
Tuesday, August 22, 2023
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Avatar - Final Sprint
For the final sprint, I focused on smaller animation fixes and adding secondary animations (finger and facial animation). I had to check bac...
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This week, I finalized the hand animations. Fortunately, the animations from last week were pretty clean. I made a couple timing adjustments...
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Bending References and Videos Avatar Schedule For this first sprint, I started off with doing a ton of research on the different bending s...
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For the basic shape project, I decided to do Samus from the Metroid series. She was the first Super Smash Bros character I ever played. I tr...