Monday, July 29, 2024

Avatar - Final Sprint


For the final sprint, I focused on smaller animation fixes and adding secondary animations (finger and facial animation). I had to check back and forth between Maya and Unreal since the model looked so different in both programs. I'm very grateful for the wonderful team I worked with on this project and I'm pretty pleased with our final product.


 

Wednesday, July 17, 2024

Avatar the Last Airbender - Sprint 5



For this sprint, I've been focusing on cleaning up the animation. I did some initial work on the proxy rig. However, I also had to go back in and update small parts of the animation when the rig mesh changed. The rig itself still needs some edits, most likely some corrective blendshapes and skinning adjustments. We will also be adding (small) facial animations so Aang's expression isn't completely dead.

Monday, July 1, 2024

Avatar the Last Airbender - Sprint 4

 




For this pass, I finished the first pass of the entire animation. I also started doing proxy VFX animation in Maya. We had some issues importing them into engine, but it's something we plan to fix next week. I also re-animated the camera in unreal to match the new timing of the animation.

For the next sprint, I will be focused on doing secondary animation and animation clean up.



Avatar - Final Sprint

For the final sprint, I focused on smaller animation fixes and adding secondary animations (finger and facial animation). I had to check bac...